using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GlobalPlayerInput : MonoBehaviour
{
    [SerializeField] private GameObject player;
    [SerializeField] private PlayerInput playerInput;
    [SerializeField] private float bulletTimeStay;
    [SerializeField] private float bulletTimeStayValue;
    private bool isBulletTime;
    private bool isBulletTimeExit;
    private void Start()
    {
        player = GameObject.FindWithTag("Player");
        playerInput = player.GetComponent<PlayerInput>();
        bulletTimeStayValue = bulletTimeStay;
    }
}
